Public deck by saltiestsloth

99 / 100 cards · 0 Game Changers · $167.57 · 10 views
This is a midrange Jund counters deck that builds board engines through the midgame rather than racing out of the gates. Expect steady development off a medium curve, attrition and value from counter placement, and an overall optimized Bracket 4 ceiling with wins often landing around turn seven. It can close deterministically once pieces align, so pods should treat it as high-power midgame rather than casual grind.
Menace
How rough this deck is to sit across from
Runs poison counters, a damage angle life totals can't answer.
Raw value: 2
Removal fires far more often than a normal deck's, because the engine keeps replaying it.
Raw value: 77
The table-wide damage fires repeatedly, draining everyone every turn.
Raw value: 9
Runs theft effects that turn your own cards against you.
Raw value: 3
Runs a fixed 5,000 shuffles through turn 3 and shows only the high-level stats, no individual hands. Useful for a statistically solid read instead of a small sample.
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