Public deck by Ammit_Amonty

100 / 100 cards · 1 Game Changer · $874.96 · 3 views
This is a midrange Dimir mill and theft deck that ramps into the midgame rather than exploding early. Expect steady resource denial and board growth, threatening decisive turns around the mid-to-late game, roughly turn seven. Power sits in upgraded bracket three: strong engines and some explosive finishes, still interactive multiplayer magic—not cEDH speed.
Archenemy
How rough this deck is to sit across from
Runs theft effects that turn your own cards against you.
Raw value: 11
This deck attacks libraries, a resource nobody can rebuild.
Raw value: 15
This deck attacks hands more than a pod expects.
Raw value: 2
The table-wide damage fires repeatedly, draining everyone every turn.
Raw value: 11
Removal fires far more often than a normal deck's, because the engine keeps replaying it.
Raw value: 29.5
This deck counters more spells than a pod expects.
Raw value: 4
5000 trials · through turn 3 · Last run: 1 hour ago
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