Public deck by Ammit_Amonty

100 / 100 cards · 4 Game Changers · $12,594.03 · 12 views · 2 games played
This is a midgame Mardu Treasure and dice-roll token deck that ramps early, builds artifact creatures through the mid turns, and aims to close around turn six or seven. It plays at optimized Bracket 4 strength thanks to efficient tutors and powerful enchantments, though its natural pace is a bit slower than pure cEDH. Expect grindy resource advantage and occasional explosive combat turns rather than turn-three kills.
Spicy
How rough this deck is to sit across from
The table-wide damage fires repeatedly, draining everyone every turn.
Raw value: 19
Runs theft effects that turn your own cards against you.
Raw value: 4
5000 trials · through turn 3 · Last run: 491 hours ago
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