Public deck by Cjtheshadow

100 / 100 cards · 0 Game Changers · $437.04 · 2 views
This is an upgraded midrange Sphinx tribal deck that ramps modestly, then leans on a five-mana flying commander and a top-heavy curve of costly odd spells. Expect development into the mid game with wins around turn eight rather than explosive early kills. Power sits in solid bracket-three upgraded territory: interactive enough to matter, not a combo-turbo menace. Pods should plan for longer board-focused games with occasional big turns.
Nemesis
How rough this deck is to sit across from
This deck takes extra turns or combats while the table waits.
Raw value: 3
Runs theft effects that turn your own cards against you.
Raw value: 6
This deck attacks libraries, a resource nobody can rebuild.
Raw value: 4
This deck counters more spells than a pod expects.
Raw value: 5
This deck's threats are unusually hard to answer.
Raw value: 7
Runs a fixed 5,000 shuffles through turn 3 and shows only the high-level stats, no individual hands. Useful for a statistically solid read instead of a small sample.
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