Public deck by SlingLab

100 / 100 cards · 0 Game Changers · $611.28 · 10 views · 1 game played
This is a red goblin tribal aggro deck with a low curve and mid-game reach, aiming to win around turn eight. It ramps modestly, floods the board, and uses spell-copying to convert tokens into a decisive swing. Power sits in upgraded bracket 3: strong synergy, light interaction, no true cEDH tools. Expect a proactive, combat-focused game that can spike once the engine is online.
Loose Cannon
How rough this deck is to sit across from
The table-wide damage fires repeatedly, draining everyone every turn.
Raw value: 21
Removal fires far more often than a normal deck's, because the engine keeps replaying it.
Raw value: 76
This deck takes extra turns or combats while the table waits.
Raw value: 1
Runs theft effects that turn your own cards against you.
Raw value: 2
Runs a fixed 5,000 shuffles through turn 3 and shows only the high-level stats, no individual hands. Useful for a statistically solid read instead of a small sample.
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