Public deck by rjdarcy

100 / 100 cards · 2 Game Changers · $2,511.10 · 12 views · 2 games played
This is a midrange stompy Jund deck that ramps early then deploys large creatures with haste-and-value packaging, backed by sacrifice and reanimation engines. It develops through the midgame rather than turn-three kills, with an estimated win window around turn seven. Power sits in upgraded Bracket 3: strong and synergistic, with a couple of disclose-worthy tutors, but not full high-power combo velocity.
Nemesis
How rough this deck is to sit across from
This deck attacks hands more than a pod expects.
Raw value: 4
Runs poison counters, a damage angle life totals can't answer.
Raw value: 1
This deck attacks libraries, a resource nobody can rebuild.
Raw value: 4
Runs theft effects that turn your own cards against you.
Raw value: 4
Removal fires far more often than a normal deck's, because the engine keeps replaying it.
Raw value: 34
5000 trials · through turn 3 · Last run: 1,209 hours ago
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