Public deck by YaManns Kohai

100 / 100 cards · 3 Game Changers · $784.78 · 7 views · 1 game played
This is a mid-curve knight tribal deck that develops efficiently with solid ramp and aims to win through combat in the mid-game around turn seven. It plays as upgraded bracket-three midrange aggro with taxing enchantments and strong interaction, feeling powerful but not explosive. Expect steady board pressure and resilient attacks rather than sudden combo finishes.
Wildcard
How rough this deck is to sit across from
This deck denies the table mana and resources.
Raw value: 3
This deck counters more spells than a pod expects.
Raw value: 6
This deck's threats are unusually hard to answer.
Raw value: 9
5000 trials · through turn 3 · Last run: 1,354 hours ago
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