Public deck by merchwithfey

100 / 100 cards · 3 Game Changers · $891.63 · 15 views · 7 games played
This is a mid-speed Dimir deck that builds a creature engine through the middle turns, mills heavily, and finishes around turn six on average. It sits in optimized Bracket 4 territory thanks to efficient interaction and high-impact finishers, even if the board develops more like a strong three. Expect resilient midgame pressure rather than turn-three blowouts; power-level talk should flag the spike potential.
Nemesis
How rough this deck is to sit across from
This deck attacks libraries, a resource nobody can rebuild.
Raw value: 18
Runs theft effects that turn your own cards against you.
Raw value: 10
This deck counters more spells than a pod expects.
Raw value: 7
The table-wide damage fires repeatedly, draining everyone every turn.
Raw value: 9
This deck denies the table mana and resources.
Raw value: 2
Removal fires far more often than a normal deck's, because the engine keeps replaying it.
Raw value: 37.5
5000 trials · through turn 3 · Last run: 1,204 hours ago
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